p6000
15-09-2007 16:17:40
I would like to know how to create a hierarchy of objects.
To make an example I would like to take the GT4 car in the tutorials and make the wheels child of the car body. Iwould also like to define the origin of the wheels local space so that to make them turn correctly I can simply rotate them in their local space.
I looked at the osm file and I saw that:
-if I group objects in max this sets the 'parent ' attribute of the entities to the name of the group (which is not a mesh)
-if I link objects in max nothong happens
I'm using ofusion_CE 1.8.6
Thanks
To make an example I would like to take the GT4 car in the tutorials and make the wheels child of the car body. Iwould also like to define the origin of the wheels local space so that to make them turn correctly I can simply rotate them in their local space.
I looked at the osm file and I saw that:
-if I group objects in max this sets the 'parent ' attribute of the entities to the name of the group (which is not a mesh)
-if I link objects in max nothong happens
I'm using ofusion_CE 1.8.6
Thanks