somthing wrong with the scene exported by oFusion

iShan

18-09-2007 04:23:16

i use ogre to render a scene that is exported by oFusion from 3dsmax. i found that some object's orientation were wrong, but anothers were right. i have check the rotation(quaternion) term of the wrong object, there was no difference between it and the rotations in 3dsmax. this problem confuse me several days.
who can give me some advice?
thanks a lot. :cry: :cry:

manowar

18-09-2007 11:12:58

I am not an artist but programmer, however I am 99% sure that your problem is related to XForms. Reset XForms in 3DSMax on all your objects before exporting your scene. It is a common issue and has been discussed several times in this forum. Good luck

iShan

18-09-2007 15:44:40

i am a programmer too, i have resloved the problem according to your advice

thanks a lot

unfortunately, after i used the reset xform, i found some rectangle could not be seen, may be the inverse normal. but it was the same in the 3dsmax, so i think it can be addressed by arter

thanks again