beastlord
01-10-2007 10:15:47
I´ve got a character animated, and a weapon link to its hand.
The character has biped and bones with Skin, and the weapon its animated by "simple" animation (rotation, move, etc,...)
I can´t export the 2 meshes to see it in the Showmesh viewer.
When I export the character, the weapon(sword) is missing, so the hand linked to the weapon makes strange things, because the parent (weapon) is not in the scene.
what can I do?
Lioric
01-10-2007 16:04:48
Are you using the exported scene, or the meshes directly?
If you load the scene, it will contain the object animation (the weapon animation) and it will be correctly played when linked to the character's hand
Or, you can make the weapon part of the skel to use multiparts skeletal objects
See this article for more details:
Working with animated multiple parts characters
beastlord
05-10-2007 15:50:25
ok, thanks for the link. Very interesting, but it´s not the same i asking here (but i tried to do it like the link explains).
In the link case, there is a character animated with the same skeleton, but divided in different parts. So the skeleton, must be completed in all the Skin modiffiers to work propely.
But, in my case. Only the character is animated via skeleton (with its Skin modiffier , of course). The weapon is animated via "normal animation" (rotation, move, etc,...), there is NO skeleton and NO skin modiffier in the weapon mesh.
Any other idea?
Lioric
05-10-2007 16:18:38
Both cases are covered in the previous post, if your weapon uses rigid (node) animation, it will be played correctly when linked to the characters hand in your application
beastlord
08-10-2007 10:05:33
I can´t do it. And sure i´m trying it.
Please, could you check (or someone) the archive and try to do it. Only 5 minutes required. Probably i´m doing something wrong but i don´t know what.
I could export the character WHITOUT the weapon (removing the object from the 3dsmax file), and the animation is OK (the .mesh,.skeleton files are in the archive I post here)
But i can´t export the animation WHITH the weapon mesh.
http://www.megaupload.com/es/?d=970AFK32
Lioric
08-10-2007 17:08:16
Are you using the .mesh files directly or loading using the produced scene file?
The rigid animation (the weapon node animation) is exported in the scene file