Update selection error

madstork91

11-10-2007 02:39:46



Ive followed the video explanation of how to do the vertex texture blend technique, and after many hours i still run into the same problem. When I go to update sel, the viewport goes away.

I would LOVE to use the tutorial example file but it is 3ds max 8+, and I am running 7.

Can this be done at all in 7? Is the bug something that happens in 7 alone? Any fix?

Oh and something that is driving me insane is that the color pallet in vertex painter defaults to 30 some odd greyscale colors. I had to delete them every time. Any idea how to get rid of that?


EDIT:::::::::::::::::::::::::::

I managed to finally get a trial of 3ds9 running on my comp (there is some sort of bug with ports if you are running a firewall ??? fixed now)

oFusion works great with it now, but if i load up the tutorial (which i can do now) why does it render the object in grey?

Still wondering about the color palet thing too.

Lioric

11-10-2007 20:56:49

Post the ogre.log file (created in your max root folder) after you update the scene, it might contain hints about your issue

Do you have the latest video drivers for your hardware?

madstork91

12-10-2007 03:20:49

21:24:30: Creating resource group General
21:24:30: Creating resource group Internal
21:24:30: Creating resource group Autodetect
21:24:30: Registering ResourceManager for type Material
21:24:30: Registering ResourceManager for type Mesh
21:24:30: Registering ResourceManager for type Skeleton
21:24:30: MovableObjectFactory for type 'ParticleSystem' registered.
21:24:30: Loading library OgrePlatform.dll
21:24:30: OverlayElementFactory for type Panel registered.
21:24:30: OverlayElementFactory for type BorderPanel registered.
21:24:30: OverlayElementFactory for type TextArea registered.
21:24:30: Registering ResourceManager for type Font
21:24:30: ArchiveFactory for archive type FileSystem registered.
21:24:30: ArchiveFactory for archive type Zip registered.
21:24:30: DevIL version: Developer's Image Library (DevIL) 1.6.7 Nov 9 2005
21:24:30: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw
21:24:30: Registering ResourceManager for type HighLevelGpuProgram
21:24:30: Registering ResourceManager for type Compositor
21:24:30: MovableObjectFactory for type 'Entity' registered.
21:24:30: MovableObjectFactory for type 'Light' registered.
21:24:30: MovableObjectFactory for type 'BillboardSet' registered.
21:24:30: MovableObjectFactory for type 'ManualObject' registered.
21:24:30: MovableObjectFactory for type 'BillboardChain' registered.
21:24:30: MovableObjectFactory for type 'RibbonTrail' registered.
21:24:30: Loading library .\oFusion\RenderSystem_GL
21:24:30: OpenGL Rendering Subsystem created.
21:24:30: Loading library .\oFusion\RenderSystem_Direct3D9
21:24:30: D3D9 : Direct3D9 Rendering Subsystem created.
21:24:30: D3D9: Driver Detection Starts
21:24:30: D3D9: Driver Detection Ends
21:24:30: Loading library .\oFusion\Plugin_CgProgramManager
21:24:30: Loading library .\oFusion\Plugin_OctreeSceneManager.dll
21:24:30: *-*-* OGRE Initialising
21:24:30: *-*-* Version 1.2.1 (Dagon)
21:24:30: Creating resource group Bootstrap
21:24:30: Added resource location '.\oFusion\Media\OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
21:24:30: Added resource location './oFusion/Media' of type 'FileSystem' to resource group 'General'
21:24:30: Added resource location './oFusion/Media/textures' of type 'FileSystem' to resource group 'General'
21:24:30: Added resource location './maps' of type 'FileSystem' to resource group 'General'
21:24:30: Added resource location './oFusion/Media/shaders' of type 'FileSystem' to resource group 'General'
21:24:30: *** Starting Win32GL Subsystem ***
21:24:30: ResourceBackgroundQueue - threading disabled
21:24:30: GLRenderSystem::createRenderWindow "OgreView", 100x100 windowed miscParams: externalWindowHandle=918938
21:24:30: GL_VERSION = 2.1.1
21:24:30: GL_VENDOR = NVIDIA Corporation
21:24:30: GL_RENDERER = GeForce 7800 GT/PCI/SSE2/3DNOW!
21:24:30: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
21:24:30: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
21:24:30: ***************************
*** GL Renderer Started ***
***************************
21:24:30: Registering ResourceManager for type GpuProgram
21:24:30: GLSL support detected
21:24:30: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
21:24:32: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0
21:24:33: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
21:24:35: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
21:24:36: FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0
21:24:38: FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0
21:24:40: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 D24S8
21:24:42: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 D24S8
21:24:44: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 D24S8
21:24:46: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 D24S8
21:24:47: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0
21:24:48: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0
21:24:50: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0
21:24:51: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0
21:24:53: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 D24S8
21:24:55: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 D24S8
21:24:57: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0
21:24:58: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0
21:24:58: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2
21:24:58: RenderSystem capabilities
21:24:58: -------------------------
21:24:58: * Hardware generation of mipmaps: yes
21:24:58: * Texture blending: yes
21:24:58: * Anisotropic texture filtering: yes
21:24:58: * Dot product texture operation: yes
21:24:58: * Cube mapping: yes
21:24:58: * Hardware stencil buffer: yes
21:24:58: - Stencil depth: 8
21:24:58: - Two sided stencil support: yes
21:24:58: - Wrap stencil values: yes
21:24:58: * Hardware vertex / index buffers: yes
21:24:58: * Vertex programs: yes
21:24:58: - Max vertex program version: vp40
21:24:58: * Fragment programs: yes
21:24:58: - Max fragment program version: fp40
21:24:58: * Texture Compression: yes
21:24:58: - DXT: yes
21:24:58: - VTC: yes
21:24:58: * Scissor Rectangle: yes
21:24:58: * Hardware Occlusion Query: yes
21:24:58: * User clip planes: yes
21:24:58: * VET_UBYTE4 vertex element type: yes
21:24:58: * Infinite far plane projection: yes
21:24:58: * Hardware render-to-texture: yes
21:24:58: * Floating point textures: yes
21:24:58: * Non-power-of-two textures: yes
21:24:58: * Volume textures: yes
21:24:58: * Multiple Render Targets: 4
21:24:58: * Point Sprites: yes
21:24:58: * Extended point parameters: yes
21:24:58: * Max Point Size: 63.375
21:24:58: Registering ResourceManager for type Texture
21:24:58: Particle Renderer Type 'billboard' registered
21:24:58: Creating resource group _OVP_WorldGeometry
21:24:58: Creating resource group exporterMeshGroup
21:24:58: Creating resource group exporterSkelGroup
21:24:58: Creating resource group exporterMaterialGroup
21:24:58: Parsing scripts for resource group Autodetect
21:24:58: Finished parsing scripts for resource group Autodetect
21:24:58: Parsing scripts for resource group Bootstrap
21:24:58: Parsing script OgreCore.material
21:24:58: Parsing script OgreProfiler.material
21:24:58: Parsing script Ogre.fontdef
21:24:58: Finished parsing scripts for resource group Bootstrap
21:24:58: Parsing scripts for resource group General
21:24:58: Parsing script Corona_ps.program
21:24:58: Parsing script Corona_vs.program
21:24:58: Parsing script Examples.program
21:24:58: Parsing script Ocean_Sky_ps.program
21:24:58: Parsing script Ocean_Sky_vs.program
21:24:58: Parsing script Ocean_Water_ps.program
21:24:58: Parsing script Ocean_Water_vs.program
21:24:58: Parsing script SpecularBump.program
21:24:58: Parsing script vertexTextureBlend3.program
21:24:58: Parsing script Example.material
21:24:58: Finished parsing scripts for resource group General
21:24:58: Parsing scripts for resource group Internal
21:24:58: Finished parsing scripts for resource group Internal
21:24:58: Parsing scripts for resource group _OVP_WorldGeometry
21:24:58: Finished parsing scripts for resource group _OVP_WorldGeometry
21:24:58: Parsing scripts for resource group exporterMaterialGroup
21:24:58: Finished parsing scripts for resource group exporterMaterialGroup
21:24:58: Parsing scripts for resource group exporterMeshGroup
21:24:58: Finished parsing scripts for resource group exporterMeshGroup
21:24:58: Parsing scripts for resource group exporterSkelGroup
21:24:58: Finished parsing scripts for resource group exporterSkelGroup
21:24:58: Creating viewport on target 'OgreView', rendering from camera 'Camera_1', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
21:24:58: Viewport for camera 'Camera_1', actual dimensions L: 0 T: 0 W: 542 H: 399
21:24:58: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
21:24:58: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
21:24:58: Font TrebuchetMSBoldusing texture size 512x512
21:24:58: Info: Freetype returned null for character 160 in font TrebuchetMSBold
21:24:58: Texture: TrebuchetMSBoldTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
21:24:58: Texture: ogretext.png: Loading 1 faces(PF_A8B8G8R8,254x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,254x128x1.


who knows... may be some weird hardware software mismatch. It is running just fine with 3ds9