krazyscotsman
24-02-2006 19:52:07
I was trying to do a "glass" material using both Max standard material and the OGRE material. When viewed in the Ofusion display, it is a solid white color. Is this normal? Will it still appear this way in OGRE?
Thanks,
David
Rockin
26-02-2006 11:35:06
How did you go about creating that glass material?
IFASS
26-02-2006 11:37:28
I was trying to do a "glass" material using both Max standard material and the OGRE material. When viewed in the Ofusion display, it is a solid white color. Is this normal? Will it still appear this way in OGRE?
Thanks,
David
It very likely will, since the oFusion viewport is ran by Ogre.
Lioric
27-02-2006 15:45:53
The are several methods to create a glass material, you can use shader programs for ultimate quality
In the Tutorial 2 - Part 1 there is some example of a glass material used for the car windows
krazyscotsman
27-02-2006 19:17:30
I used a couple of different methods. I first tried to use a standard material and changed the opacity, shin strength, glossiness, and colors. I also tried to use an OGRE material with the same results. Thanks for the tip on the tutorial. I'll take a look at it.
krazyscotsman
22-03-2006 17:43:30
Sorry to bring this up again. I'm still having problems seeing transparent materials in the OGRE view port. I've created my own materials using standard material and changed the specular, gloss, and opacity settings. Then I coverted it to an OGRE material. However, the material shows as a shiny solid material. The tutorial (I believe it is tutorial 2) also shows up as a solid gray. Any ideas on what the problem is or what I'm doing wrong. I also created a shader that displayed the same way in 3D Max.
Hardware are ATI 800xl and ATI 9200 (laptop).
Thanks,
Krazy
Lioric
22-03-2006 18:39:04