frannie
18-10-2007 09:45:55
Hi,
We tried to export a skeleton animation, and found that the bip01 rotation information is strange...
We do nothing on bip01, just give it key on start and end,
but the exported data looks like this:
<track bone="Bip01">
<keyframes>
<keyframe time="0">
<translate x="1.54523e-009" y="-0.130203" z="1.90687e-007" />
<rotate angle="6.27068">
<axis x="0" y="-1" z="-0" />
</rotate>
</keyframe>
<keyframe time="0.166667">
<translate x="1.85082e-009" y="-0.130203" z="2.11093e-007" />
<rotate angle="6.26934">
<axis x="0" y="-1" z="-0" />
</rotate>
</keyframe>
</keyframes>
</track>
the correct data should be same angle...
and the other bips do the correct exported...just bip01 has this error...
Could it be solved
Thanks
We tried to export a skeleton animation, and found that the bip01 rotation information is strange...
We do nothing on bip01, just give it key on start and end,
but the exported data looks like this:
<track bone="Bip01">
<keyframes>
<keyframe time="0">
<translate x="1.54523e-009" y="-0.130203" z="1.90687e-007" />
<rotate angle="6.27068">
<axis x="0" y="-1" z="-0" />
</rotate>
</keyframe>
<keyframe time="0.166667">
<translate x="1.85082e-009" y="-0.130203" z="2.11093e-007" />
<rotate angle="6.26934">
<axis x="0" y="-1" z="-0" />
</rotate>
</keyframe>
</keyframes>
</track>
the correct data should be same angle...
and the other bips do the correct exported...just bip01 has this error...
Could it be solved
Thanks