cobra8472
25-02-2006 20:48:16
Hello again,
I'm having issues with shadowing in my city project. It's a large city wich has been turned into one mesh (collapsed). It's about 80,000 polygons but runs smooth in ogre. When i place a light and try to intialize shadows in oFusion i get a exception thrown at me. The normal 'An exception has been thrown.. resave your work'. I've tried all shadow types and all light types, no luck. If they are in seperate objects the shadows work but the scene becomes scrambled when i reset XForm (i need to flip polygons, about 20,000 of them).
What am i doing wrong? Thanks!
I'm having issues with shadowing in my city project. It's a large city wich has been turned into one mesh (collapsed). It's about 80,000 polygons but runs smooth in ogre. When i place a light and try to intialize shadows in oFusion i get a exception thrown at me. The normal 'An exception has been thrown.. resave your work'. I've tried all shadow types and all light types, no luck. If they are in seperate objects the shadows work but the scene becomes scrambled when i reset XForm (i need to flip polygons, about 20,000 of them).
What am i doing wrong? Thanks!