Evak
22-10-2007 05:11:07
I'm getting this weird white noise streaking error on some meshes in my scene. I havent got a clue what it is. There is only one shader being used, and two materials, one material for the arches and another for all the other meshes.
In ofusion without shadows it looks like:
What is strange is that all the meshes in that scene, the big floor plane etc, everything except those long pieces of wall render ok.
I noticed that sometimes when I first open the scene in ofusion, sometimes it renders correctly, sometimes after moving the camera a little the white noise goes away.
It's only on the exact same meshes.
In our app, the noise is there 100% of the time, here's a little video.
2.7MB
http://www.flow3d.org/ad/weirdshading.wmv
Anyone come across this before? I get no errors in the shader log, and tried cg.dll 1.4x and 1.5x incase there was a difference there.
THanks
In ofusion without shadows it looks like:
What is strange is that all the meshes in that scene, the big floor plane etc, everything except those long pieces of wall render ok.
I noticed that sometimes when I first open the scene in ofusion, sometimes it renders correctly, sometimes after moving the camera a little the white noise goes away.
It's only on the exact same meshes.
In our app, the noise is there 100% of the time, here's a little video.
2.7MB
http://www.flow3d.org/ad/weirdshading.wmv
Anyone come across this before? I get no errors in the shader log, and tried cg.dll 1.4x and 1.5x incase there was a difference there.
THanks