Bartek
22-10-2007 22:56:24
Hey all,
I have rigged a character, and here is a screen grab of the rig :

As you can see, I have a bone setup for most of the rig. The rings around the character are just control points for rotation. When exported, everythign works fine except for the face area, which as you can see, uses mostly helper objects as bones. The helper objects are skinned and they have vertices assigned to them to allow for facial animation. Below is a screen grab of what happens when the model is viewed in LEXIView. (I have tested this within Ogre itself as well, and I have the same results)

All the helper objects are linked to the top control "ring", so that when I rotate the head, the helpers stay with it.
Any ideas what I could be doing wrong? Any help would be appreciated. Thanks!
I have rigged a character, and here is a screen grab of the rig :
As you can see, I have a bone setup for most of the rig. The rings around the character are just control points for rotation. When exported, everythign works fine except for the face area, which as you can see, uses mostly helper objects as bones. The helper objects are skinned and they have vertices assigned to them to allow for facial animation. Below is a screen grab of what happens when the model is viewed in LEXIView. (I have tested this within Ogre itself as well, and I have the same results)
All the helper objects are linked to the top control "ring", so that when I rotate the head, the helpers stay with it.
Any ideas what I could be doing wrong? Any help would be appreciated. Thanks!