Tenshi
24-10-2007 17:44:18
Hello
I would like to create terrains with multiple layered textures, maybe 3 or 4 layers. Each layer is a tiled texture with a seperate sheet texture controling each layers opacity (texture opacity not overall object opacity).
Ideally id like to use the diffuse channel of a jpg as the opacity but using the apha channels instead is fine.
Ive seen an xml style material file example in the wiki, but im using ofusion. Im having trouble mapping the example into ofusion's interface. The example has two diffuse layers with a png (used purely for alpha) inbetween the two layers.
Does anyone know how to set up ofusion to do this?
I would like to create terrains with multiple layered textures, maybe 3 or 4 layers. Each layer is a tiled texture with a seperate sheet texture controling each layers opacity (texture opacity not overall object opacity).
Ideally id like to use the diffuse channel of a jpg as the opacity but using the apha channels instead is fine.
Ive seen an xml style material file example in the wiki, but im using ofusion. Im having trouble mapping the example into ofusion's interface. The example has two diffuse layers with a png (used purely for alpha) inbetween the two layers.
Does anyone know how to set up ofusion to do this?