Multi-Texture with seperate Diffuse and Opacity maps.

Tenshi

24-10-2007 17:44:18

Hello


I would like to create terrains with multiple layered textures, maybe 3 or 4 layers. Each layer is a tiled texture with a seperate sheet texture controling each layers opacity (texture opacity not overall object opacity).

Ideally id like to use the diffuse channel of a jpg as the opacity but using the apha channels instead is fine.

Ive seen an xml style material file example in the wiki, but im using ofusion. Im having trouble mapping the example into ofusion's interface. The example has two diffuse layers with a png (used purely for alpha) inbetween the two layers.

Does anyone know how to set up ofusion to do this?

Lioric

25-10-2007 01:48:34

See the sample scenes section of the Artist Center:

http://www.ofusiontechnologies.com/scenes.html

There are several sample scenes, see the texture blend (used on terrain in the samples) scenes or the "Environment map reflection using
alpha mask to reflect on specific parts of the texture only" scene (this is the same effect you need but in this case a texture unit has the environment map setting)

If you need the exact scene as in your previous post, post here and i will upload it