Colbey
25-10-2007 11:45:59
Is it possible to have the Mesh Filename option under the OFusion Objects Settings so you can change the name on multiple objects at the same time? At the moment it is greyed out when you have multiple meshes selected.
Also if the objects are instanced then only the first mesh is exported with the correct filename, the subsequent entities are then exported with the first entities name....
Section from my .OSM file
This would be very helpful.
Thanks
Nick
Also if the objects are instanced then only the first mesh is exported with the correct filename, the subsequent entities are then exported with the first entities name....
Section from my .OSM file
<entity name="Prox_Wallblock" hidden="false" filename="PROXIMITIES.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="529.1543" y="453.19931" z="-119.96593" />
<rotation x="0" y="0" z="-0" w="-1" />
<scale x="1" y="1" z="1" />
</entity>
<entity name="Prox_Floorclipperleft" hidden="false" filename="Prox_Wallblock.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="579.52032" y="453.19931" z="-815.53009" />
<rotation x="0" y="0.53729963" z="-0" w="-0.84339142" />
<scale x="1" y="1" z="1" />
</entity>
<entity name="Prox_Wallswingright" hidden="false" filename="Prox_Wallblock.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="1685.7133" y="456.97263" z="-1488.0789" />
<rotation x="0" y="0" z="-0" w="-1" />
<scale x="1" y="1" z="1" />
</entity>
<entity name="Prox_Ceiling" hidden="false" filename="Prox_Wallblock.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="1932.6277" y="456.97263" z="-2147.0127" />
<rotation x="0" y="-0.70710677" z="-0" w="-0.70710677" />
<scale x="1" y="1" z="1" />
</entity>
<entity name="Prox_Clamp_doors" hidden="false" filename="Prox_Wallblock.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="1334.8713" y="456.97263" z="-2275.6694" />
<rotation x="0" y="0" z="-0" w="-1" />
<scale x="1" y="1" z="1" />
</entity>
<entity name="Prox_Wallstopper" hidden="false" filename="Prox_Wallblock.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="1326.9937" y="453.43668" z="-2999.1772" />
<rotation x="0" y="0" z="-0" w="-1" />
<scale x="1" y="1" z="1" />
</entity>
This would be very helpful.
Thanks
Nick