Object Properties - Mesh Filename

Colbey

25-10-2007 11:45:59

Is it possible to have the Mesh Filename option under the OFusion Objects Settings so you can change the name on multiple objects at the same time? At the moment it is greyed out when you have multiple meshes selected.

Also if the objects are instanced then only the first mesh is exported with the correct filename, the subsequent entities are then exported with the first entities name....

Section from my .OSM file

<entity name="Prox_Wallblock" hidden="false" filename="PROXIMITIES.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="529.1543" y="453.19931" z="-119.96593" />
<rotation x="0" y="0" z="-0" w="-1" />
<scale x="1" y="1" z="1" />
</entity>
<entity name="Prox_Floorclipperleft" hidden="false" filename="Prox_Wallblock.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="579.52032" y="453.19931" z="-815.53009" />
<rotation x="0" y="0.53729963" z="-0" w="-0.84339142" />
<scale x="1" y="1" z="1" />
</entity>
<entity name="Prox_Wallswingright" hidden="false" filename="Prox_Wallblock.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="1685.7133" y="456.97263" z="-1488.0789" />
<rotation x="0" y="0" z="-0" w="-1" />
<scale x="1" y="1" z="1" />
</entity>
<entity name="Prox_Ceiling" hidden="false" filename="Prox_Wallblock.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="1932.6277" y="456.97263" z="-2147.0127" />
<rotation x="0" y="-0.70710677" z="-0" w="-0.70710677" />
<scale x="1" y="1" z="1" />
</entity>
<entity name="Prox_Clamp_doors" hidden="false" filename="Prox_Wallblock.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="1334.8713" y="456.97263" z="-2275.6694" />
<rotation x="0" y="0" z="-0" w="-1" />
<scale x="1" y="1" z="1" />
</entity>
<entity name="Prox_Wallstopper" hidden="false" filename="Prox_Wallblock.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="1326.9937" y="453.43668" z="-2999.1772" />
<rotation x="0" y="0" z="-0" w="-1" />
<scale x="1" y="1" z="1" />
</entity>


This would be very helpful.

Thanks

Nick

Lioric

26-10-2007 03:51:15

Specified instanced mesh filenames are handled correctly

Is this with the CE version?

I will review this

Colbey

26-10-2007 09:19:59

yeh this is with the CE version.

specified instanced mesh filenames are handled correctly as long as the object is not an instance within max. It's fine if the meshes are all unique and then given the same mesh filename.