Translate and Scale Animation?

Bartek

26-10-2007 17:50:54

Hey Ive been wondering if there is support for scale and transform animation.

Let say I just want to move or scale a sphere from keyframe 0 - 30. I havent been able to get it to export. I would usually just skin the sphere to a single bone, and then animate that bone. This way, transform animation would be exported. But this doesn't solve scaling.

Is it possible to just keyframe animate a translation / scale animation?

Evak

26-10-2007 18:05:21

I don't know about scale, but I used transform animation in both CE and Pro in the past. That includes movement and rotation.

Lioric

26-10-2007 18:49:19

Yes all of this is supported, when using node animation (rigid, object animation) the pos, rot and scale transformations are stored in the scene file, not in the mesh file

When using skeletal animation or morph/vertex animation, this data is stored in the mesh file

Scale is supported in any animation type