yhleung
25-11-2007 15:29:40
I've got a problem while exporting my horse model and it skeleton animation using ofusion.
below is the model without apply animation. it looks nice and perfect.

but after applying the animation, the fur on the neck deforms rarely, that
doesn't look like what I seen in 3dsmax 9.

may be this is the problem of Ogre3d instead of ofusion. because it only allow a max. number of 4 blending weights per vertex.
but the point is...how can I prove it??
anybody give me a suggestion pls.?? or should I post the original max. file??
I am using ofusion CE 1.8.6
below is the model without apply animation. it looks nice and perfect.
but after applying the animation, the fur on the neck deforms rarely, that
doesn't look like what I seen in 3dsmax 9.
may be this is the problem of Ogre3d instead of ofusion. because it only allow a max. number of 4 blending weights per vertex.
but the point is...how can I prove it??
anybody give me a suggestion pls.?? or should I post the original max. file??
I am using ofusion CE 1.8.6