E.Kiver
06-12-2007 18:32:20
Hi!
I'm using oFusion 1.8.6 CE. And I'm trying to texture hair, which consist of set of semi-transparent polygons. I've created material->Technique->Pass->Texture Unit->Choose my .TGA with alpha chanel, then I was playing with Src Blend and DstBlend constants in Pass material.
Now I can make transparent polygon textured with my tga (with transparency on alpha chanell) but when there is another polygon - between camera and the first one - none of them displayed right. The one in the middle passes nothing of the one in the back through its alpha transparent areas.
So I think there-is another way (somehow grass displayed right in OGRE3D tutorials)
P.S. I've just thought that it might be caused buy .TGA format, I'm not sure whether it supports alpha chanel.
I'm using oFusion 1.8.6 CE. And I'm trying to texture hair, which consist of set of semi-transparent polygons. I've created material->Technique->Pass->Texture Unit->Choose my .TGA with alpha chanel, then I was playing with Src Blend and DstBlend constants in Pass material.
Now I can make transparent polygon textured with my tga (with transparency on alpha chanell) but when there is another polygon - between camera and the first one - none of them displayed right. The one in the middle passes nothing of the one in the back through its alpha transparent areas.
So I think there-is another way (somehow grass displayed right in OGRE3D tutorials)
P.S. I've just thought that it might be caused buy .TGA format, I'm not sure whether it supports alpha chanel.