RanBK
21-12-2007 16:11:34
I have been playing around with oFusion for the last few days. I'm having a little difficultly exporting a terrain with blended textures.
The setup is simple:
1. A single plane displaced by a heightmap (256x256 .bmp)
2. A two texture blend created with a mask (a second heightmap).
It renders correctly in Max, but when imported into Ogre, the blending is lost.
I attempted to use an oFusion material and whilst I can get the blend itself to work, it is not mapped to the terrain using the mask. The end result is the blended texture appears on one side of the terrain. Even a UVW map does not assist.
So, as far as I can tell, either oFusion or Ogre does not recognise heightmaps used as Masks.
Any solutions to this?
The setup is simple:
1. A single plane displaced by a heightmap (256x256 .bmp)
2. A two texture blend created with a mask (a second heightmap).
It renders correctly in Max, but when imported into Ogre, the blending is lost.
I attempted to use an oFusion material and whilst I can get the blend itself to work, it is not mapped to the terrain using the mask. The end result is the blended texture appears on one side of the terrain. Even a UVW map does not assist.
So, as far as I can tell, either oFusion or Ogre does not recognise heightmaps used as Masks.
Any solutions to this?