azrialelf
08-01-2008 13:52:31
Hello all,
I wrote a program late last year (November was my last update) and had my computer crash badly a few days ago. I reinstalled OGRE and oFusion and tried to run my program but I'm getting a stack overflow from the OgreOSMScene.cpp. Im very confused because the program ran fine before I had to reinstall OGRE and oFusion, so was something changed in either OGRE or oFusion recently that would cause this?
The exact line of code causing the stack overflow is:
It's in the OSMScene::createSceneManager method of oFusion. Any insights would be very helpful.
This is a fresh install of Visual studio as well, so maybe there are some project settings I need to change or something? I don't think I should need to change any of the code inside oFusion so it must be some settings somewhere.... I just don't know where.
I wrote a program late last year (November was my last update) and had my computer crash badly a few days ago. I reinstalled OGRE and oFusion and tried to run my program but I'm getting a stack overflow from the OgreOSMScene.cpp. Im very confused because the program ran fine before I had to reinstall OGRE and oFusion, so was something changed in either OGRE or oFusion recently that would cause this?
The exact line of code causing the stack overflow is:
SceneNode* pSceneRoot = mSceneMgr->getRootSceneNode()->createChildSceneNode();
It's in the OSMScene::createSceneManager method of oFusion. Any insights would be very helpful.
This is a fresh install of Visual studio as well, so maybe there are some project settings I need to change or something? I don't think I should need to change any of the code inside oFusion so it must be some settings somewhere.... I just don't know where.