Feature Request: XML source file

tsky

07-03-2006 14:00:28

Hi,

great work done. But.... ;-)
Most (octopus, ogreexporter) of the other exporter goes the way that they create an xml-file and after this they convert the file to an mesh-file. I found it´s an good way.

My question is: Is it possible to get this xml file with the existing exporter version ?

And if not: Is it possbile to make a Button for such thing ? get the mesh as xml file too.

I will use the exported files in an Java-Program too. And the best way to do that is an XML file.

have a nice day

tom

Lioric

07-03-2006 16:17:48

Mesh XML format is a debug format, made exactly for that, debugging, and to help in the creation of intermediary mesh files for non supported modeling applications. The XML format is not part of the ogre core

XML mesh file format is not needed when using in ogre applications

What is the use of a 1.5MB skeletal animation xml file? is not that you will hand edit that, when the binary file is just 200 to 300 kb

But if you need the mesh and skel files in xml, you can use the XMLConverter that comes with ogre to convert the exported meshes to xml files

You can automate the converting process in max via maxscript if you need to convert them after exported, and you will get the XML files

tsky

08-03-2006 06:55:17

Hi Lioric,

thanks for reply.

Sorry never thought about the fact that the xmlconvert does both ways...
Ok thats what i need... :-)

Right the files may be very large, but sometimes thats not a real problem. Depends on the type of application.

thanx tom