mr_burns
05-02-2008 03:52:12
Hi all,
Max 9, oFusion CE 1.8.6, and Ogre3D 1.4.5.
I'm trying to export a palm-tree that appears to be blowing in the wind.
Tree has a skin modifier applied, and the envelopes are pretty clean with minimal overlap.
Export the scene and the bones are rendering in my Ogre App, and they are animating perfectly. They tree mesh is also being rendered, but is not moving.
I tried to attach the mesh (palmskin) to the last bone in the hierachy (bone03) and the mesh moves with Bone03 in the Ogre app, but does not bend.
Any thoughts as to where I am going wrong?
Here are some examples of what i get in the Ogre3d app:
Below: Bone visible and animating, tree visible not deforming or animating (image is frame 01)
Below: Bone visible and animating, tree visible not deforming or animating (image is frame 20)
Below: Bone visible and animating, tree visible but is rigid, it is animating as a solid object and is linked to bone03
(image is frame 01)
Below: Bone visible and animating, tree visible but is rigid, it is animating as a solid object and is linked to bone03
(image is frame 20)
Max 9, oFusion CE 1.8.6, and Ogre3D 1.4.5.
I'm trying to export a palm-tree that appears to be blowing in the wind.
Tree has a skin modifier applied, and the envelopes are pretty clean with minimal overlap.
Export the scene and the bones are rendering in my Ogre App, and they are animating perfectly. They tree mesh is also being rendered, but is not moving.
I tried to attach the mesh (palmskin) to the last bone in the hierachy (bone03) and the mesh moves with Bone03 in the Ogre app, but does not bend.
Any thoughts as to where I am going wrong?
Here are some examples of what i get in the Ogre3d app:
Below: Bone visible and animating, tree visible not deforming or animating (image is frame 01)
Below: Bone visible and animating, tree visible not deforming or animating (image is frame 20)
Below: Bone visible and animating, tree visible but is rigid, it is animating as a solid object and is linked to bone03
(image is frame 01)
Below: Bone visible and animating, tree visible but is rigid, it is animating as a solid object and is linked to bone03
(image is frame 20)