Missing hand bones upon export

dbrock

13-02-2008 05:00:00

Hey guys,

I'm having a weird issue. The hand bones are showing up in 3dsmax, and I can obviously animate the hand to turn, but when looking at it in Lexi, its not showing the hand bones, and I can't attach any hit boxes to it in code if the hand bone is non-existent.

Lioric

13-02-2008 15:58:43

Are you using the skin modifier, is it the hand bone in the bones list?

Convert your skel file to xml and see if the bones are there

dbrock

14-02-2008 01:20:08

Yeah, the skin modifier was being used. The hand showed up in the list for lexi, but did not show up as a bone in the photo. I also looped through the skeleton searching for the hand bone, and it wasn't found. A strange problem indeed. We ended up just deleting, re-rigging, re-animating, thankfully it wasn't too late into the animation for the zombie *.* I'd just like to figure out what the problem was to avoid it for further models coming.