I need a HowTo :-S

albgra

19-02-2008 23:10:23

Hi everybody.

I'm getting my first steps with Ogre, and I want to make something similar to Dot3Bump example (load a model with Normal Mapping and Textures)

I'm trying to export a simple mesh with texture from 3DMax 9 to a mesh and a material file.

My goal is to load this mesh and material into the Helloworld from Ogre visual studio project. Replace the ogre head with a simple Box.

If i put the mesh file into OgreSDK/media/models dir, it loads (but not properly, there is some faces lack). I put the material file in OgreSDK/media/materials/script (where examples materials are located), but the box has not material in Ogre program.

I've worked with Lexi exporter, and I can load an object with a simple material, but I can't get a texturized object to work properly.

I've been looking for documentation about this, but nothing found :-( . I don't know if i have to make any change in the code, although i've supossed not to do it, because with lexiExporter the material file is loaded with no changes (I guess...)

Anybody could explain the process to me?, lead me to some docs?

Thanks in advance!

PD: Sorry for my english :-S

Lioric

20-02-2008 17:47:01

See the ogre.log file from your application's folder, it will contain more hints or details on your meshes and materials loaded