scene looks different in max viewport and ogre window

pubzoner

26-02-2008 02:21:23

these are the pictures:







here is the code:
//----------------------------------------------------------------
OSMScene sm(this->smgr,Engine::GraphicManager::getInstance()->getRenderWindow());
sm.initialise("home.osm",NULL);
sm.createScene(smgr->getRootSceneNode());

//---------------------------------------------------------------------


could anyone help? thanks a lot.

Lioric

26-02-2008 03:19:32

Are the materials and textures needed loaded in your application, do you have any other lights created before loading the scene?

Post your Ogre.log file, it might have more hints on what your issue is