Evak
08-03-2008 21:26:37
I have never been able to get ofusion to let me create a skybox in the scene settings. I havent really got a clue how it works and previously just loaded the Example.material file and swapped my texture names.
Now I want to use fog so I need to be able to edit the skybox material in the material editor and the scene settings dialogue.
When I startup Max and enable the Ofusion viewport, go to scene settings and select skybox, the default snow skybox that uses 6 Jpg files appears.
Now I'm not sure what to do because there are no instructions. So I made an educated guess.
1) I assume the [put in mtl editor button], puts the current skybox material in which ever material editor slot number is in the spinner on the right.
When I click on [Put in Mtl Editor] nothing happens...
2) Since nothing happened, only thing left is to click on the [None] button next to material in the Scene setting panel. This brings up the material/map browser. No material exists so I click on Ofusion Material.
get a popup that Skybox needs a cubemap material with 6 textures/frames. Hmm!. Not sure what to do here and can only press ok, the skybox in the viewport disappears and Material #25 appears in the button previously labeled [None] in the Ofusion scene settings.
(I'm still stumped)
3) ok, if I now click in the [Put in Mtl Editor] button, Material #25 appears in slot 1.
I guess I am supposed to make a new material from scratch. s I add technique, pass, texture unit
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I don't have a clue how to reproduce the cube map from 6 seperate jpg's like the Ofusion Skybox Example material has. (Some kind of tutorial would be good for this). I have 6 jpgs labeled correctly, but the default skybox material doesn't use _UP _DN etc.
I do have a DDS cubemap from an ogre example called CloudyHillsCubemap2.dds, don't know how to use it really but try anyway, so I add it to the texture unit Bitmap. and select cubic from the combobox. Nothing happens to my viewport.
Anyway, I really don't know what to do here. I was hoping that the [Put Min Mtl Editor] button would put the current skybox in the material slot for me to look at as an editable example.
Sorry for the long post, wasn't sure how to explain the steps I tried any other way. Currently, I'm wondering if perhaps its broken?
Any help would be appreciated, thanks...
Now I want to use fog so I need to be able to edit the skybox material in the material editor and the scene settings dialogue.
When I startup Max and enable the Ofusion viewport, go to scene settings and select skybox, the default snow skybox that uses 6 Jpg files appears.
Now I'm not sure what to do because there are no instructions. So I made an educated guess.
1) I assume the [put in mtl editor button], puts the current skybox material in which ever material editor slot number is in the spinner on the right.
When I click on [Put in Mtl Editor] nothing happens...
2) Since nothing happened, only thing left is to click on the [None] button next to material in the Scene setting panel. This brings up the material/map browser. No material exists so I click on Ofusion Material.
get a popup that Skybox needs a cubemap material with 6 textures/frames. Hmm!. Not sure what to do here and can only press ok, the skybox in the viewport disappears and Material #25 appears in the button previously labeled [None] in the Ofusion scene settings.
(I'm still stumped)
3) ok, if I now click in the [Put in Mtl Editor] button, Material #25 appears in slot 1.
I guess I am supposed to make a new material from scratch. s I add technique, pass, texture unit
------
I don't have a clue how to reproduce the cube map from 6 seperate jpg's like the Ofusion Skybox Example material has. (Some kind of tutorial would be good for this). I have 6 jpgs labeled correctly, but the default skybox material doesn't use _UP _DN etc.
I do have a DDS cubemap from an ogre example called CloudyHillsCubemap2.dds, don't know how to use it really but try anyway, so I add it to the texture unit Bitmap. and select cubic from the combobox. Nothing happens to my viewport.
Anyway, I really don't know what to do here. I was hoping that the [Put Min Mtl Editor] button would put the current skybox in the material slot for me to look at as an editable example.
Sorry for the long post, wasn't sure how to explain the steps I tried any other way. Currently, I'm wondering if perhaps its broken?
Any help would be appreciated, thanks...