sithh
10-03-2008 14:52:36
Hi
my problem is simply:
I have my character with his bones and animation in 3ds

now I must export him to ogre
and here begin my problems...:
after export i tried to open the file walkss.mesh with LEXIView

but the .skeleton file doesn't work!Ican see the animation name but not the character....
If I delete the .skeleton file I can see my character but no the animation!!!
How can I do??
Pease help me!It's very important
(Probably it's a stupid problem but I'm noooob!!)
thanx
max
sithh
10-03-2008 14:53:54
Lioric
11-03-2008 02:25:07
From your screenshot, it seems you hve a MeshSmooth modifier above the the animation modifier (Skin Mod)
You cant use any modifier that modifies the geometry of the object above the animation modifier, this can be used when working in non interactive projects (renders and video animations), but not when producing content for interactive engines as Ogre
That is why its advised to collapse the stack and clean the object matrix before adding any bone based animation to an object
sithh
11-03-2008 09:17:35
thanx for your answer...
you are right!!
I delete the mesh smooth and now I can see also the animation...
there's a little problem: the right part of the body works properly but on the left......
It's something that I can resolve or I must re-rigging my character?
(in 3ds the animation works fine only in LEXI no...)
and also....how can I moltiplicate my poligon if I can't use mesh smooth?
you can use meshsmooth, but you have to save your biped animation. Probably have to remove the skin modifier, apply mesh smooth, reset Xforms, collapse the stack. (both in utilities tab)
Reapply skin and the envelopes/vertex assignments. And all should be good. You can probably save the Skin envelopes somewhere on a pre bone basis before deleting the skin modifier.
Unfortunately your lack of experience means that your going to have to rework quite a lot. It's not as bad as it sounds though and will be quicker next time.
It's important to follow the steps in the right order when developing for realtime applications.
It's possible that the odd looking animation on his right left hand side is because you didn't reset xforms and collapse the stack so any kind of mirroring or symetry might produce strange results in your animation when exported.