Drogy
12-03-2008 09:25:16
Hi,
I'm new and I've searched by did not found how to eport the static geometry from MAX so I can detect the objects in OGRE 3D and avoid collisions. I work with MAX 8 and I've tried oFusion 1.6 and 1.86. First of all, does the CE version Export the static geometry. I'm doing a research for my diploma project where I want to virtualy reconstitute a medieval fortress. Almost all the modelling part is already done (MAX). Now I want to build it up and work, let's say like a game level (travel around, look and receive informations). While I've searched the web I've found OGRE and I think this is my best option for what I want to do. I've loaded parts of the fortress in OGRE and done some research for the Static Goemtry problem but I got stocked (blocked) in exporting.
Thaks in advance for any answer and/or sugestion,
Drogy
I'm new and I've searched by did not found how to eport the static geometry from MAX so I can detect the objects in OGRE 3D and avoid collisions. I work with MAX 8 and I've tried oFusion 1.6 and 1.86. First of all, does the CE version Export the static geometry. I'm doing a research for my diploma project where I want to virtualy reconstitute a medieval fortress. Almost all the modelling part is already done (MAX). Now I want to build it up and work, let's say like a game level (travel around, look and receive informations). While I've searched the web I've found OGRE and I think this is my best option for what I want to do. I've loaded parts of the fortress in OGRE and done some research for the Static Goemtry problem but I got stocked (blocked) in exporting.
Thaks in advance for any answer and/or sugestion,
Drogy