Gormio
26-03-2008 11:42:46
There is something peculiar in the oFusion texture unit's rotate setting. The value seems to be in radians while in Ogre material scripts the value is given in degrees. In addition the value seems to be multiplied by -1. Moreover negative values are refused so I can't input such a value to that box that I would receive a positive value in the exported material script.
IMO the best way to do this would be to export the value as is (and accept negative values also).
IMO the best way to do this would be to export the value as is (and accept negative values also).