Help! oFusion Export vertex number is diffent from OgreExpor

xifeng4487

02-04-2008 03:39:22

I use oFusion Export the vertex is 47, but OgreExporter(the ogre's tool)
export the same mesh is 40 vertex, I don't know why?

Lioric

02-04-2008 16:26:02

Produced meshes are optimized, and this means that the number of vertices might be different

There are cases where the number of vertices is bigger, as to produce a mesh that is exactly as you intend, vertices might be created internally (as the case when there is a vertex shared by multiple polygons with non contiguous, different UVs)

If you consider that the number of vertices must be different, send us the scene and we will take a look at it