Evak
15-03-2006 08:20:17
Hi I'm used to using B3D pipeline for blitz3D, and am interested in seeing how Ofusion compares.
I am having a little trouble with simple multitexturing in a way similar to the max plugins I normaly use.
For example to make a lightmap I have 8 possible texture layers,
is this the same as the pass basic parameters, with the 4 texture units stack in ofusion. where layer 1 is the top layer, and each layer beneath blends with the layer above.
Is this the same things as the texture units in the pass basic parameters?
In B3D pipeline you have:
which determines how each of the texture layers interacts with one another in a fashion like your texture units.
Reason I ask, is that I want to understand how the basic texture blending works before I worry about shaders and what have you. But so far I havent gotten the results I expected when trying to blend multiple textures with seperate UV's. How would I go about creating a lightmapped material with 2UV channels using the regular ofusion texture layers and blendmodes?
I am having a little trouble with simple multitexturing in a way similar to the max plugins I normaly use.
For example to make a lightmap I have 8 possible texture layers,
is this the same as the pass basic parameters, with the 4 texture units stack in ofusion. where layer 1 is the top layer, and each layer beneath blends with the layer above.
Is this the same things as the texture units in the pass basic parameters?
In B3D pipeline you have:
which determines how each of the texture layers interacts with one another in a fashion like your texture units.
Reason I ask, is that I want to understand how the basic texture blending works before I worry about shaders and what have you. But so far I havent gotten the results I expected when trying to blend multiple textures with seperate UV's. How would I go about creating a lightmapped material with 2UV channels using the regular ofusion texture layers and blendmodes?