Lod problem with 3dsmax

Julezz

15-04-2008 01:36:59

Hi

im using oFusion Community Edition 1.8.6
and 3dsmax 9

I'm having a problem exporting my scene which has about 100 meshes that are instanced from about 15 primary meshes,

I'm trying to export the meshes with lod

iv set the lod distance to 500 and the lod strength to 100 but max crashes every time i try to export the .osm file

it doesnt crash when i set the lod strength to 50 on all the meshes.

i would like to be able to use 100 to completly cull the objects in the distance.

any ideas?

Lioric

15-04-2008 01:55:12

A value of 100 probably is not correct, i will review this

What the automatic LOD system does is removing polygons based on a reduction method to provide similar as the original mesh results, and produce a mesh with the 'value' as the percent of the polygons from the original mesh, but a value of 100 means to remove all polygons (but the internal mesh data continues to exist, as hardware buffers)

If you want to hide the object at specific distances you can use other methods, if all of your obejcts must be hidden at 500, then use a far clip distance in your camera (override this for the scene background), or in your application at a specific number of frames, test the distance of the entities with the current camera and hide objects as needed