Evak
16-03-2006 23:52:33
Hi I have been looking through various ogre docs and noticed that currently ofusion currently only supports colour_op blend modes.
Are there any plans to include the colour_op_ex blendmodes which add some extra transitions and lighting multipliers for creating lightmaps.
I realise that these can be added manualy in a text editor, but thought it worth asking anyway
some of the extended blend modes allow you to do some pretty cool shader like effects on older DX7 gen hardware. Looking at the doc's adding support might be quite tricky with out some kind of system similar to that used for shaders.
Are there any plans to include the colour_op_ex blendmodes which add some extra transitions and lighting multipliers for creating lightmaps.
I realise that these can be added manualy in a text editor, but thought it worth asking anyway
some of the extended blend modes allow you to do some pretty cool shader like effects on older DX7 gen hardware. Looking at the doc's adding support might be quite tricky with out some kind of system similar to that used for shaders.