*noob* Animation Question

JohnShields

17-03-2006 13:34:11

In 3dsmax, I know how to animate a character using keyframes and the timeline, but how do I make *separate* animations (i.e. walk, jump, run, die, etc.) that can be exported to Ogre individually? Thank you for your help.

mikachu

17-03-2006 14:29:48

The thing is, you can't do separate animations in 3dsmax. And if you want to export it individually, you will get several skeleton files, and you'll have to do the link manually.
The recommended solution is to put different animations one next to another: I mean, for example, walk= frames 0 to 30, jump=frames 31 to 40 and run=frames 41 to 60. Take a look at the 'multibipskeleton' article in the main ogre site's wiki.

JohnShields

17-03-2006 15:45:18

related question:

when I go to export in oFusion, does it automatically name the animation "Walk"??

I can't tell if that name is coming from something I made or just a default export name.

Lioric

17-03-2006 19:06:24

The is just a place holder animation name, change it to your needs

AnimationSets in the animation list will be saved with the scene
Double click inside the list to add animations, and on the selected entry to edit it

Separate animation files is supported in the Pro version, if you need to export a single skeleton and separate animations files, with single or grouped animations per anim file, its there, and the scene loader will automatically setup the skeleton with all external animation files, and you can add animations on your application at runtime if you need