Problems with Ofusion & max 8 [solved]

BlasterN

18-03-2006 14:05:45

I tried to make a fast scene to test ofusion. I use booleans to build the geometry.
But I found problems...

1. When you use booleans subtraction a-b or b-a and activate the ogre viewport. Probably you see inverted geometry. To solve this just rotate the geometry +1 -1, with that you get the geometry in the right position.

2. AFFECT PIVOT ONLY. (rotation-scale-position pivot). When I change the pivot position I have two issues. 1st Update the scene and all is correct. 2nd my object is in a bad position. exacly seems like when i translate the pivot translate the object too. I dont know how to solve this.


It's a good idea to have 'known bugs - limitations' in the web page.
And the 'Todo list'

Lioric

18-03-2006 15:10:01

I tried to reproduce the issue, but here the results are correct

In any case, to solve them:

1. "Reset XForm"

2. "Reset XForm"

BlasterN

20-03-2006 21:57:33

I forgot 'reset' I tried to apply the xform modifier and didn't work.

It solve now.
thx!