Evak
17-05-2008 17:30:48
I thought I'd ask if it would be possible to add bump map shader example that shows an Ofusion material setup working with additive lighting.
I believe this requires 3 passes, ambient only, bump and lighting, diffuse texture.
So far I havent had much luck with getting additive shadows to work despite trying to set up the passes stacked in the above order.
I thought a example where you can load the scene and see the material, and basic sample shaders working would be really helpfull since a lot of us here aren't very proficient with shaders and additive shadows are so much nicer than modulative
.
I'm not sure why my shaders aren't working. Perhaps its because I'm using shaderFX bridge with the basic standard material shader and its creating generic lighting etc data for each pass?
I believe this requires 3 passes, ambient only, bump and lighting, diffuse texture.
So far I havent had much luck with getting additive shadows to work despite trying to set up the passes stacked in the above order.
I thought a example where you can load the scene and see the material, and basic sample shaders working would be really helpfull since a lot of us here aren't very proficient with shaders and additive shadows are so much nicer than modulative
I'm not sure why my shaders aren't working. Perhaps its because I'm using shaderFX bridge with the basic standard material shader and its creating generic lighting etc data for each pass?