Example shader scene request.

Evak

17-05-2008 17:30:48

I thought I'd ask if it would be possible to add bump map shader example that shows an Ofusion material setup working with additive lighting.

I believe this requires 3 passes, ambient only, bump and lighting, diffuse texture.

So far I havent had much luck with getting additive shadows to work despite trying to set up the passes stacked in the above order.

I thought a example where you can load the scene and see the material, and basic sample shaders working would be really helpfull since a lot of us here aren't very proficient with shaders and additive shadows are so much nicer than modulative :).

I'm not sure why my shaders aren't working. Perhaps its because I'm using shaderFX bridge with the basic standard material shader and its creating generic lighting etc data for each pass?

Lioric

18-05-2008 00:37:36

How many lights do you need in the lighting pass (or a single light pass that can be used with the light iteration support)?

Evak

18-05-2008 03:06:39

hi lioric, a single light is fine. I'm mostly interested in seeing how the material is set up for use with the shadows. That is unless there are significant steps to getting light itteration support to work?

I don't want to take up too much of your time, so a fairly simple example that I can try and emulate would be great :)