exporting with oFusion

TomDizzle

21-05-2008 06:42:11

Ok ive finally managed to get my animated meshes into 3DS max via .dae(collada) format. Now when i try to export with oFusion i get this error in the ogre text file:
Cannot locate resource Test2_scene_root_mesh.skeleton in resource group General or any other group..
15:03:23: Unable to load skeleton Test2_scene_root_mesh.skeleton for Mesh Test2_scene_root_mesh. This Mesh will not be animated.

Can any one help me with this problem, or can anyone point out where i can find a manual on how to use oFusion. I have never used it before so im probably getting these errors because i dont know how to use the exporter.

Lioric

22-05-2008 02:06:57

Is this error displayed at export time or when you load the scene or mesh in your application?

What are the log contents (and what export settings) when you export the scene?

TomDizzle

22-05-2008 03:00:25

This error is displayed at export time in the Ogre log. The log contents are:


11:13:50: Skeleton: Loading Test2_scene_root_mesh.skeleton
11:13:50: An exception has been thrown!

-----------------------------------
Details:
-----------------------------------
Error #: 8
Function: ResourceGroupManager::openResource
Description: Cannot locate resource Test2_scene_root_mesh.skeleton in resource group General or any other group..
File: ..\src\OgreResourceGroupManager.cpp
Line: 583
Stack unwinding: <<beginning of stack>>
11:13:50: Unable to load skeleton Test2_scene_root_mesh.skeleton for Mesh Test2_scene_root_mesh. This Mesh will not be animated. You can ignore this message if you are using an offline tool.


As for export settings, I have tried to export the animation both as an external file, and without.

For some reason it seems that oFusion refuses to read the .skeleton file and add animations to the mesh. Any help would be appreciated.

Lioric

22-05-2008 20:38:41

A .skeleton file is not loaded or read at any instance, the file is only created when you export the scene object

The ogre.log file is only for internal usage, you must not use it to identify issues, use the log dialog that is displayed when the file is exported

Is the .skeleton file created when the scene is exported?

If you could you provide the scene file, i will take a look at it

TomDizzle

22-05-2008 23:16:39

Yes the .skeleton file is provided when i export the scene. How do i attach files to the post?

Lioric

23-05-2008 02:42:58

just to clarify, is that ogre.log file from your application or from the max root folder?

If the .skeleton is created, then is this issue when loading the mesh in your application? are you using the oSceneLoader to load the scene or are you manually creating an entity (manually loading the .mesh and the .skeleton file)

What Ogre engine version are you using?

If you want to send us the files, see the 'Contact' section of the web site

TomDizzle

23-05-2008 08:56:33

Its ok ive finally managed to get it working. I tryed importing a lower resoltuion model and this seemed to do the trick. Mesh and animations work fine with Mogre. Thanx for your help and time.