Zigmar
23-06-2008 13:30:33
Hi all!
I'm trying to use oFusion for exporting Max model to a mesh format and I've came upon a following problem. After I load models at Ogre engine, I do some additional processing, and this processing relies on vertex buffer to be shared for this particular mesh. However the meshes I get from oFusion all come with dedicated buffer for each submesh, and I can't find a way to change this behaviour. Can somebody give a hint where should I look and if it possible at all with oFusion?
Thanks!
I'm trying to use oFusion for exporting Max model to a mesh format and I've came upon a following problem. After I load models at Ogre engine, I do some additional processing, and this processing relies on vertex buffer to be shared for this particular mesh. However the meshes I get from oFusion all come with dedicated buffer for each submesh, and I can't find a way to change this behaviour. Can somebody give a hint where should I look and if it possible at all with oFusion?
Thanks!