Baddcog
06-07-2008 19:39:24
Been messing with this exporter a few days to view in Lexi viewer for a yet to be released game Zero Gear.
Anyway, I've been getting errors when trying to open models in Lexi View. Here's what I'm doing.
Max 7, create mesh.
make 2 materials, one is for spec, one for matte.
Add matte material to obj.
Select polys and add spec to them.
I have 2 material slots, but on export they get added into a sub-object material: ie: material#35/matte, material#35/spec
My material file has 2 materials with those paths/names.
I load in Lexi view and get an error that says Material#35 is already in use.
This has been a real pain as I am trying to export one mesh, not 2 but can't get the export to NOT make a sub-object material.
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I have found a work around though, it's very odd because the end results seem the same.
First I do all of above, make mesh, tex with different materials, export as 3ds.
Reset my max file to clear it.
import my 3ds.
Don't apply any materials and material #35/matte and spec are both listed.
Export the osm. The material file looks the same as first time.
Lexi Viewer will now open the mesh.
--------------
Am I doing something terribly wrong or is this an issue with the exporter that needs solved?
Anyway, I've been getting errors when trying to open models in Lexi View. Here's what I'm doing.
Max 7, create mesh.
make 2 materials, one is for spec, one for matte.
Add matte material to obj.
Select polys and add spec to them.
I have 2 material slots, but on export they get added into a sub-object material: ie: material#35/matte, material#35/spec
My material file has 2 materials with those paths/names.
I load in Lexi view and get an error that says Material#35 is already in use.
This has been a real pain as I am trying to export one mesh, not 2 but can't get the export to NOT make a sub-object material.
------------------
I have found a work around though, it's very odd because the end results seem the same.
First I do all of above, make mesh, tex with different materials, export as 3ds.
Reset my max file to clear it.
import my 3ds.
Don't apply any materials and material #35/matte and spec are both listed.
Export the osm. The material file looks the same as first time.
Lexi Viewer will now open the mesh.
--------------
Am I doing something terribly wrong or is this an issue with the exporter that needs solved?