bennyx
24-03-2006 18:57:49
How do I use these in oFusion, besides dropping them in the directory?
Is there a special naming convention? Is there a spefication for the *.program *.source files somewhere?
I'm new
edit: still a newbie, but I getting there...
Lioric
25-03-2006 16:05:56
The shaders must be added to the "ogre_azathoth\media\shaders" folder of your max installation
The ".program" files contains the declaration of the shader, so the engine knows what the shader does (pixel or vertex program) and what target architecture is this shader for (vs1_1, ps_2_0)
Here you will find more information on the ".program" declaration files
Declaring Vertex and Fragment Programs
But with just a review of the existing files you will know how to use them
The ".source" files contains the actual shader code, no additional requisites here, this files are referenced in its specific program declaration (".program") in the "source" attribute
You can use CG or HLSL shader programs only, no need for .fx files
bennyx
26-03-2006 09:27:05
Thanks, I figured the *.program part out in the end.
Thanks for clarifying