Baddcog
09-08-2008 03:13:10
Alright, I'm working on getting some objects in game (an indie game I'm getting a chance to test parts of).
I can get the objects in game, worked around the animation errors I was getting, got the icons working.
One object I can get into game, I can see it but it's very large, I did manage to make it smaller but it's still very large. The other object was already larger and the only indication it is loading is that the item it replaces dissappears when I choose it from the menu. Also the ogre.log in the client folder shows that it loaded along with it's materials.
I have Max 7 and am using O Fusion exporter.
Here's the weird thing.
The Devs are using Maya, thier engine uses a meter as one unit.
I import one of their objects, built mine the same exact size and exported using generic units, it was WAY too big. I have since tried using centimeters, meters and kilometers in both the
customize:
Display Unit Scale and
System Unit set-up.
Also manually shrinking the object. Somehow I managed to shrink one object enough to see it in game although it is still WAY too big. Now I've shrunk it in Max so small I can barely see it, but the scale in game hasn't changed.
I have deleted all the files and closed the engine in between each step. But it remains the same size.
There is no help file for o fusion I can find except a 'pro' version.chm which I have but it won't connect to the internet page (I don't have Pro)
I wish I could try another exporter but this is the only one I have found that works with my vers of Max (7)
Any ideas what I'm doing wrong? I'm kindof a guinee pig on this.
EDIT----------------------
Have messed with this more. It seems the only way I can get the correct scale it to skin it, add a bone, then scale the bone down.
However this seems to have bad reactions with anims even though the scaling was done before any animation or keyframes.
If I scale the object by itself it doesn't get any smaller.
If I reset the scale of the bones with bone tools it doesn't work.
I can get the objects in game, worked around the animation errors I was getting, got the icons working.
One object I can get into game, I can see it but it's very large, I did manage to make it smaller but it's still very large. The other object was already larger and the only indication it is loading is that the item it replaces dissappears when I choose it from the menu. Also the ogre.log in the client folder shows that it loaded along with it's materials.
I have Max 7 and am using O Fusion exporter.
Here's the weird thing.
The Devs are using Maya, thier engine uses a meter as one unit.
I import one of their objects, built mine the same exact size and exported using generic units, it was WAY too big. I have since tried using centimeters, meters and kilometers in both the
customize:
Display Unit Scale and
System Unit set-up.
Also manually shrinking the object. Somehow I managed to shrink one object enough to see it in game although it is still WAY too big. Now I've shrunk it in Max so small I can barely see it, but the scale in game hasn't changed.
I have deleted all the files and closed the engine in between each step. But it remains the same size.
There is no help file for o fusion I can find except a 'pro' version.chm which I have but it won't connect to the internet page (I don't have Pro)
I wish I could try another exporter but this is the only one I have found that works with my vers of Max (7)
Any ideas what I'm doing wrong? I'm kindof a guinee pig on this.
EDIT----------------------
Have messed with this more. It seems the only way I can get the correct scale it to skin it, add a bone, then scale the bone down.
However this seems to have bad reactions with anims even though the scaling was done before any animation or keyframes.
If I scale the object by itself it doesn't get any smaller.
If I reset the scale of the bones with bone tools it doesn't work.