exporting a lot of animations.

peyman

03-09-2008 10:15:13

Hi friends.

i`m working in a game project and i want to export my animations to ogre3d engine with ofusion exporter but i have more than 50 animations to export (skeleton file) when i want export these animations i take all of them in one max file.bringing more than 50 animations in one file makes my work harder and many times forces 3dsmax to crash is there any way to add animations to a skeketon file from multiple max files?i mean adding animations to the end of one skeleton file from other max files.

thanks for any helps from you friends :) .

Prophet

03-09-2008 20:33:44

Copy/paste? (Have a ball...)

peyman

06-09-2008 09:37:45

Is it the only way?

Lioric

06-09-2008 17:48:47

If you are using the Pro version you can export each animation (or a group of animations) in external files that can be loaded and applied to your character skeleton in your application as you need them (see the oSceneLoader Pro library method 'addAnimation')

If you are using the CE, then you might export each animation to a different skeleton and create a simple tool to extract the animations from each file and merge in a single skeleton file (as in, modify the xml converter tool)

peyman

10-09-2008 10:01:40

i am using CE version so i think i must write a tool program for it.
thanks for your helping.

feanor91

22-09-2008 19:30:37

Hi

Look at this if it's not too latr :

http://www.ogre3d.org/wiki/index.php/MultiBIPSkeleton