Question from Ofusion author?

ahmadi

29-03-2006 01:50:09

sorry for this question :oops: :oops:
its ogre render result or 3DSMax render result?
http://ofusion.inocentric.com/support/1299/room_15.png :shock: :shock:
http://ofusion.inocentric.com/support/1299/room_16.png :shock: :shock:

because i want know that its possible that i create high quality scene with ofusion+ogre3d or no?
also if possible , where can i get source of picture mesh, or maybe is not free .

wolfmanfx

29-03-2006 07:34:39

As u can see its in the OFusion view also its rendered with Ogre ;)

ahmadi

29-03-2006 14:11:14

As u can see its in the OFusion view also its rendered with Ogre ;)
its very nice, i need it :cry:
i need it :cry:
i want it :cry: :cry: :cry: :cry: :cry:
ohh mama i want it :cry: :cry:

Lioric

29-03-2006 17:06:57

The source scene is from a user project (commercial) so i cant distribute it

But with oFusion you have the power to create that visual quality (or more if you wish) , very fast

ahmedismaiel

30-03-2006 17:19:57

from you experience ,is this glass is done shaders or just multitexture and cube or sphere mapping.
if it is shader ,is there a good source to get these shaders.

i'm working on a car and it looks great in ofusion and now i want it's reflection to the scene to look so real,i pleayed with the parameter but couldn't get the correct combination to get the perfect look.could you please help me make the metallic car material??

Lioric

30-03-2006 23:20:42

Those are:

a multitexture with planar environment mapping
a multipass effects with environment mapping

Render monkey has a good car paint shader (in asm) that you can convert to CG or HLSL and use

I can recommend a multipass for (lightweight) effect with, in the second pass, an environment map , lighting disabled and semi transparent alpha vertex values, so you can control the intensisty of the reflection with the alpha component of the vertices, i.e. windows mare transparent than the metalic body