imtrobin
20-09-2008 13:14:54
Hi,
This is a burning question I have for quite some time regarding the art pipeline setup. Usually the artist setup the animated model using only 1 mesh and has 1 skin on it. If we wanted to add in more vertices later, they have to reskin the whole model.
I'm just thinking it should be possible to setup the model as multiple mesh, each with their own skin. The exporter can combine them to export them as a final .mesh+skeleton. It should be quite possible, even from max itself using maxscript. Have you seen similar setups?
This is a burning question I have for quite some time regarding the art pipeline setup. Usually the artist setup the animated model using only 1 mesh and has 1 skin on it. If we wanted to add in more vertices later, they have to reskin the whole model.
I'm just thinking it should be possible to setup the model as multiple mesh, each with their own skin. The exporter can combine them to export them as a final .mesh+skeleton. It should be quite possible, even from max itself using maxscript. Have you seen similar setups?