3dsmax objects seem displaced on viewport and exported .mesh

ikiepu

30-03-2006 15:54:11

Hi everyone!

guess what :) having trouble again

Well, I'm trying to export a character from 3dsmax to OGRE... oFusion looks perfect to do the job, but when I try and preview my character in th oFusion viewport, I get some objects misplaced.

My scene is as follows:

A body editable polygon object, with a Skin modifier on it (using Biped);
A head editable polygon object, child to the biped neck bone;
and eyes, hair and eye highlight editable polygon objects, children to the head object.

I got one eye and a highlight floating above the head when I first previewed it. I reset-Xform'd all of them, tried again, previewed again and something different was misplaced. Then, tried renaming some objects and oooh! now other objects are misplaced.

I know there are a few other posts about that subject around the forum, but I couldn't find anyone who had a problem similar do mine.

Thanks in advance!

~iki

Lioric

30-03-2006 16:59:47

Can you post an screenshot?

Or better if can provide the scene file so i can take a look at it

ikiepu

30-03-2006 18:49:45

Thanks for the quick reply :)

I can send you the file I'm working on.
I just need to know where to send it to. Email address?

~iki

Lioric

30-03-2006 23:11:38

Look in the "Contacts" page of the oFusion site