seac
24-09-2008 11:37:06
Hello,All!
i ve a problem with the meshes that ofusion exports from the 3dMax.
It s mainly about when i transformed the world-axis for the model(with skeleton animation) at 3dMax, and then i export the model, but i got the wrong display in Ogre.if i dont do this change,i can get the right mesh and skeleton ,the animation is also correct,but the model is lay on the ground,it is different from the model in 3ds max.
Anyone can help me? Thanks.
i ve a problem with the meshes that ofusion exports from the 3dMax.
It s mainly about when i transformed the world-axis for the model(with skeleton animation) at 3dMax, and then i export the model, but i got the wrong display in Ogre.if i dont do this change,i can get the right mesh and skeleton ,the animation is also correct,but the model is lay on the ground,it is different from the model in 3ds max.
Anyone can help me? Thanks.