Ofusion export 3Ds Max model problem

seac

24-09-2008 11:37:06

Hello,All!
i ve a problem with the meshes that ofusion exports from the 3dMax.
It s mainly about when i transformed the world-axis for the model(with skeleton animation) at 3dMax, and then i export the model, but i got the wrong display in Ogre.if i dont do this change,i can get the right mesh and skeleton ,the animation is also correct,but the model is lay on the ground,it is different from the model in 3ds max.
Anyone can help me? Thanks.

Evak

24-09-2008 17:59:40

Sounds like you probably didn't reset transforms on the model before you assigned your bones and vertex weights.

Lioric

24-09-2008 18:36:04

You need to apply the skin after the object is correctly positionated, if you move the object (or the matrix) after the object has the skeletal animation, you are not moving the object but you are moving their vertices

Search the support center and this forum for several videos, articles and threads about this and how to correctly positionate your animated object

whw

03-11-2008 01:01:25

i use ofusion to export animation , when use 3Dmax in ofusion view, i can see the animation,but once export used in Ogre,i can't see the animation.

Lioric

05-11-2008 03:09:56

Can you provide more details on your issue, what do you mean with that you can't see the animation? is the animation not played correctly, is the animation not played at all, there is no animation exported?

What kind of animation, object node, skeletal, morph, pose, vertex, material?