Faces not getting rendered

NoodlesOnMyBack

26-09-2008 00:01:23

Hi to all, im just getting started with 3D Max 9 + oFusion, im a programmer and i have very little idea about 3d modeling and stuff, so please understand.
So, i have an issue with the exported meshes, unfortunatelly i dont know how to search for a topic about this.
Basically im getting some faces of the meshes not rendered, better see an image:

OK - 3D Max Perspective


Wrong - oFusion (Front)


OK - oFusion (Back)


im using oFusion CE (very interested to get the pro version) without the scene loader, only the .meshes and materials are loaded into a custom scene format.

Lioric

26-09-2008 16:21:41

You need to disable backface culling (to enable double side rendering) in the material

NoodlesOnMyBack

26-09-2008 17:40:51

You need to disable backface culling (to enable double side rendering) in the material

Thank you Lioric! In case some beginer end up in this post, i did:
Select the face or object, press M.
Look for Shader Basic Parameters and check 2-Sided.
That did the job, thanks a lot.

By the way, anyone know how to use the Atach option of max to paste togheter different objects? Because now im doing Select->Mesh Select, then i do right click and Atach, then i click every object individualy, but i want to add several parts in one shot... if i click Atach List i get all objects of the scene, and i dont know wich one to add.