Ofusion export - Texture inversed - Ogre Viewer

Ameno

30-09-2008 16:54:26

I got a little problem, we don't exactly why, but we are currently testing some vertexPaint and terrain export. My problem is, I got 2 textures who has been inversed on 3.

grass_texture.jpg
sand_texture.jpg
peddle_texture.jpg

in the orgre viewer, the sand texture and the peddle texture are inversed, we try and export, and the result is not the same as the ofusion viewport.

Here screenshots:



Evak

30-09-2008 17:20:58

I had something similar with vertex colours. Was something to do with GL and DX using different channels. Can't remember exactly what it was now.

Are you sure the viewer is using the same API as your max viewport.

Ameno

30-09-2008 19:03:59

It's weird, because I try to change the ofusion viewport to opengl, and the viewer is set to direct 3d, and the texture is show correctly, is also show correctly with the viewer set to opengl, but if I export with the ofusion viewport set to direct 3d, the texture on the viewer don't work correctly, set to opengl or direct 3d is the same thats doesn't work if the ofusion is set to direct 3d.

But thank you for lead me in the good way :wink:

Lioric

30-09-2008 22:40:16

Select the 'Color as aRGB' mode in the export dialog to set the vertex color mode that you need

Ameno

02-10-2008 22:18:12

Select the 'Color as aRGB' mode in the export dialog to set the vertex color mode that you need

Thanks, all that for one miss checkbox :wink: