Raskriall
30-09-2008 22:41:02
hi,
i'm working on a terrain texture and now i'm facing a small problem. as you can see on the screenshot, i have a texture of rock setted as the main terrain. and there's a a TGA image ( the green spot), which i have to place at a specifc location on my terrain.

each texture as been set in a textureUnit in a Ofusion material. As you can see in the perspective viewport, i'm using a UVW map to position the right place of my green spot using map channel 5. if i enter the number 5 in map channel in my textureUnit setup, the green spot just disappear.
is there any way to make this work ? or there's a work arround ?
thx for the help !
i'm working on a terrain texture and now i'm facing a small problem. as you can see on the screenshot, i have a texture of rock setted as the main terrain. and there's a a TGA image ( the green spot), which i have to place at a specifc location on my terrain.
each texture as been set in a textureUnit in a Ofusion material. As you can see in the perspective viewport, i'm using a UVW map to position the right place of my green spot using map channel 5. if i enter the number 5 in map channel in my textureUnit setup, the green spot just disappear.
is there any way to make this work ? or there's a work arround ?
thx for the help !