imtrobin
01-04-2006 16:36:27
Hi,
I'm new to ofusion, I just tested exporting the tutorial scene 2 and the ligtjhmapping scene, and built using the osceneloader demo. However, the camera and light are not animating like in 3dsmax, are they supposed to be so?
Lioric
01-04-2006 16:54:07
When you exported your the scene, did you activate the "Export animations" option and defined an animation set (in the animation list) with all the animation time range?
imtrobin
01-04-2006 17:37:43
imtrobin
01-04-2006 17:51:20
Hmm. Added a loop animation in the Export list but it didn't work too.
rnieber
01-04-2006 19:40:49
Since I use Dagon and the new scene loader demo application I have the same problem with the gt4_part2_final.max animation. Besides if I turn on shadows the car and plane are disappeared in the demo application. With Azathoth I have no problems.
imtrobin
02-04-2006 11:34:03
What do you mean by turning on shadows, I don't see an option in the exporter for this. Perhaps you left out the plane and car mesh or texture file?
I use Dagon too, and recompiled the oSceneLoade demo, added the animation loop, and loaded the exported lightmapping final scene. The light doesn't animate. When I bring the scene to the OSM viewer here, the animation works.
http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=431
Is there a switch to turn on the animation?
imtrobin
02-04-2006 12:00:17
Updating on the issue. I realized for tutorial 2, I need to press 'C' to switch to the animated camera.
For dagon build, the camera is not working correctly and is stuck at the bottom of the car. When I bring the assets to OSM_viewer, the camera works flawlessly.
For lightmapping scene, no light animation with dagon build. Works fine with OSM_viewer using same assets.
rnieber
02-04-2006 12:33:15
You can find the shadow options in the scene settings panel which is an option in the oFusion toolbar in 3dsmax.
imtrobin
02-04-2006 15:49:04
Gotcha. Confirmed disappearing problem with shadows turned on.
Lioric
02-04-2006 17:31:10
I will take a look at this
Majin
03-04-2006 21:30:24
Hi, Lioric!
Like imtrobin, I realized that the camera is stuck at the bottom / center of the car (tutorial 2) when using the Dagon build. Do you have some news?
Thanks a lot!
PS.: everything is fine when the model is viewed using OSM_viewer
Lioric
04-04-2006 19:37:02
The animation issue was fixed in the updated scene loader lib available in the downloads page
You should download the demo application too if you are using it
imtrobin
04-04-2006 20:52:26
Cool. It works now. Thanks!
rnieber
05-04-2006 16:32:46
The problem with shadows is that the numbers of the types are changed
Azathoth:
SHADOWTYPE_NONE,
SHADOWTYPE_STENCIL_MODULATIVE,
SHADOWTYPE_STENCIL_ADDITIVE,
SHADOWTYPE_TEXTURE_MODULATIVE
Dagon:
SHADOWTYPE_NONE = 0x00,
SHADOWDETAILTYPE_ADDITIVE = 0x01,
SHADOWDETAILTYPE_MODULATIVE = 0x02,
SHADOWDETAILTYPE_STENCIL = 0x10,
SHADOWDETAILTYPE_TEXTURE = 0x20,
SHADOWTYPE_STENCIL_MODULATIVE = 0x12,
SHADOWTYPE_STENCIL_ADDITIVE = 0x11,
SHADOWTYPE_TEXTURE_MODULATIVE = 0x22,
SHADOWTYPE_TEXTURE_ADDITIVE = 0x21,
I you use Dagon you can change the number of the similar shadowTechnique (type=" ") in the .osm file.