oFusion Animation problem

yupps

23-10-2008 21:46:36

Hi,

I use oFusion 1.8.6 and having some problems with exporting mesh skeleton animations: The animations that are not moving in space (like the wheels of a car) are working but the other animations, like moving the car from place to place don't. I tried two options:
1) Using oFusion pro in the company I worked for. In the Pro version there is 'In Place Mode' that suppose to solve it but I had no success.
2) Using Ogre Max exporter that solved the problem by enlarging the size of the bounding box to fit the size of animation. This solution is not optimal because the FPS drop down as the object is rendered according to the bounding box which means most of the time even when the object is not around.

I consider buying the oFusion Pro version but would be happy to know if this bug is known and solved.

Another issue: Does anybody knows which version of Ogre is used in 1.8.6 exporter? I keep getting old mesh format indications in the log file.

Thanks,

Evak

23-10-2008 23:09:59

Ofusion 1.8x version is for Ogre 1.2x
Ofusion 1.9x version is for Ogre 1.4x

I suspect that 2.0 will be for the shoggoth Ogre 1.6 which is the current version in SVN.

To be honest the CE version is so old that there are probably countless bugs and updates making it hard for someone like me with Pro to help.

I do recall that boned animation became far more useable a while ago, prior to that I avoided biped etc and stuck with vehicles because getting the anims to work was a lot more difficult.

jchmack

24-10-2008 05:21:53

Ofusion 1.8x version is for Ogre 1.2x
Ofusion 1.9x version is for Ogre 1.4x


Sigh I Have been hearing about a new CE forever. Any news?

yupps

27-10-2008 08:08:00

delete