Evak
03-04-2006 04:16:23
Having started building a game level, one thing I'm missing are billboard/lookat objects.
Normal - Fully face camera (e.g. circular glows)
Vertical - Face camera but remain vertical (e.g. trees)
You can already link to a camera node I think, but something else that would be useful would be:
Link to Cam Pos - Moves the object with the camera without rotating(e.g. Skybox).
I say skybox and realise there is already built in skybox support, but if you can create your own scene you could create custom animated skybox backdrops with transitions and UV animated cloud planes etc.
With draw order in the material properties you could make a fairly small skybox and link it to the camera and keep your camera range down, since your sky wouldn't have to be larger than your scene.
Just a couple of suggestions, is it ok to make them? Also, I realise these features may be in the pro version.
Normal - Fully face camera (e.g. circular glows)
Vertical - Face camera but remain vertical (e.g. trees)
You can already link to a camera node I think, but something else that would be useful would be:
Link to Cam Pos - Moves the object with the camera without rotating(e.g. Skybox).
I say skybox and realise there is already built in skybox support, but if you can create your own scene you could create custom animated skybox backdrops with transitions and UV animated cloud planes etc.
With draw order in the material properties you could make a fairly small skybox and link it to the camera and keep your camera range down, since your sky wouldn't have to be larger than your scene.
Just a couple of suggestions, is it ok to make them? Also, I realise these features may be in the pro version.