at2142
02-12-2008 12:50:18
hi,
when i use normal map shader with shadow(texture aditive or texture modulate) i have depth fighting,that you can see in following images:
Lioric
05-12-2008 03:14:10
How is your camera clip planes distance?
The depth issues are in the shadows or in the objects?
at2142
05-12-2008 18:40:37
How is your camera clip planes distance?
The depth issues are in the shadows or in the objects?
my camera far distance is 1000 and near distance is 3,depth fighting is in my material(shadow)
Lioric
10-12-2008 23:36:14
I can't define the issue without the sources, probably you can test by using a different bias value for the bump material
You might need to review your shadow shader code, as it seems, from your previous post, that you are using your own shader ref, or review the camera projection setup
Probably you can post in the Ogre forums about this shader shadows issue
at2142
15-12-2008 06:38:17
I can't define the issue without the sources, probably you can test by using a different bias value for the bump material
You might need to review your shadow shader code, as it seems, from your previous post, that you are using your own shader ref, or review the camera projection setup
Probably you can post in the Ogre forums about this shader shadows issue
ok.
Thanks.