Hadez
12-12-2008 15:10:01
well I download the Ofusion 1.86 CE and some things works others not
somebody can tellme what work on this version. thanks
sorry for my english.
Lioric
12-12-2008 16:40:44
Probably you can post what is not working and we can provide details on this or provide you with the correct usage method
Hadez
13-12-2008 14:33:05
Ok lioric well the animation system really works? because I have a lot of problems with, the ofusion exporter throw some exception:
LOOK!!
16:43:13: An exception has been thrown!
-----------------------------------
Details:
-----------------------------------
Error #: 8
Function: ResourceGroupManager::openResource
Description: Cannot locate resource Turista_mesh.skeleton in resource group General or any other group..
File: ..\src\OgreResourceGroupManager.cpp
Line: 583
//////
If you can help me I will appreciate. Thanks
Lioric
14-12-2008 02:36:13
Yes, it do works
What is the log of your exported scene?
was the skeleton exported correctly (is the .skeleton file created in your exported folder)?
It might be that you have a skeleton with duplicate named bones, if this is the case, bones needs to have unique names in the skeleton hierarchy
Hadez
14-12-2008 17:40:18
Yes the skeleton is created in my folder but the mesh is not animated, but I will to see if the name of this bones are duplicated, thanks anyway leter I tell you the results.
I used to have similar problems with Ofusion. The Pro version has had a lot of updates some of which have made the whole process much easier.
It's possible that the CE version is so old that it's being much more strict about how your media is set up and exported before it will work properly. It definately does work, it's just more picky than the pro version.
Hadez
15-12-2008 18:03:41
I am sure, the name of my bones are not duplicated, Evak or Lioric you can Explain me how I can set up my media folder for better work of Ofusion
remember I use the CE 1.86, If you can helpme I will appreciate. Thanks
Sorry for my english
Lioric
17-12-2008 16:32:55
Post your ogre.log file (from your application) and the structure of your resource paths (and their contents)